I’ve continued work on my Zelda inspired game in unity, adding armour and damage systems.
Before the Holidays I had began to add the armour system to the game, this allows the player to equip and unequip armour sets. Along side this I’ve introduced the damage pipeline and an armour system that will act as a nutrition mechanic while adding more strategy to dealing with specific enemy types.
♫ Music ♫
Final Fantasy Covers by The Consouls
🕮 Chapters 🕮
00:08 Wearable Armours!
01:58 The Damage Pipeline.
02:48 HP & AP System
06:14 Additions to Damage Statistics
7:23 Extra Stuff.
Long Play Channel: