In this tutorial series you will be taken through the full development process to create a game ready and animated character which can be used in the Unity or Unreal game engine.
The second part of this series will cover techniques to add details to the character, either as separate meshes or directly to the base mesh. Soft and hard surface shading techniques will then be used on the clothing and armour to make it look as good as possible.
Chapters
0:00 Introduction
0:48 Adding Armour to the Base Mesh
7:20 Removing Ngons
12:30 Extruding Armour
15:50 Cleaning Up Edges
21:00 Extruding Additional Details
23:54 Adding New Geometry
26:30 Shading the Base Mesh
29:40 Creating Separate Armour and Accessories
38:15 Modelling the Lower Belt and Details
46:45 Armour Plates and Straps
52:04 Arm Armour
01:01:30 Leg Armour
01:08:28 Applying Transformations and Mirroring
01:10:18 Helmet
01:26:06 Backpack
01:34:20 Modelling Cloth
01:39:58 Next Time
01:40:17 Outro
Check out our Patron for a range of benefits including starting files, tutorial notes and early access to the full course:
Support us on Blender Market or Gumroad by purchasing the complete tutorial series:
Check out the “Blender Beginner Series” if you’re completely new to Blender: .
Contact:
[email protected]
@ironbarkgames
09.12.2023Hey everyone, with the final part released I'd like to thank everyone who is watching the series and a special thanks to those who have purchased the course available at https://blendermarket.com/products/game-character-tutorial-series. The complete course includes videos for download, detailed step-by-step tutorial notes, starting files and the finished character (or you could jump on the Patreon for a month, download what you want and then bounce).
Happy Blendering and feel free to leave comments on what game development tutorials you may want to see next!
Juan Mora
24.10.2023Great, thanks
JackDifficulty
24.10.2023Great tutorial! I really appreciate being able to see the full process.
Bushman
24.10.202313:10 you could just press alt e and extrude along normals
Lullaby
24.10.2023Superb video tutoria, thank you so much! 💯
It would be extremely useful to see some armour, even just pauldrons, and breastplate added to a humanoid mesh, separately.
To see how you do that. I know you mention that, it could create clipping.
But creating a mesh, & then add whatever armour as independent objects, & seeing how your method. In-line with joints, snapping etc, would be really helpful. 💫