In Part 14 of this blind Dark Souls 3 gameplay walkthrough on the Xbox Series X we are surprised to find that other people are still playing DS3, and get summoned. | Please Like and Subscribe if you enjoyed!
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Dreamer by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Dark Souls III is a 2016 action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Windows. The third and final entry in the Dark Souls series, it is played in a third-person perspective, and players have access to various weapons, armour, magic, and consumables that they can use to fight their enemies. Hidetaka Miyazaki, the creator of the series, returned to direct the game after handing the development duties of Dark Souls II to others.
Dark Souls III was critically and commercially successful, with critics calling it a worthy and fitting conclusion to the series. It shipped over three million copies within its first two months and over 10 million by 2020. Two downloadable content (DLC) expansions, Ashes of Ariandel and The Ringed City, were also made. Dark Souls III: The Fire Fades Edition, containing the base game and both expansions, was released in April 2017.
Dark Souls III is played in a third-person perspective. According to lead director and series creator Hidetaka Miyazaki, the game’s gameplay design followed “closely from Dark Souls II”. Players are equipped with various weapons to fight against enemies, such as bows, throwable projectiles, and swords. Shields can act as secondary weapons, but they are mainly used to deflect enemies’ attacks and protect the player from suffering damage. Each weapon has two basic types of attack, one being a standard attack and the other being slightly more powerful that can be charged up, similar to FromSoftware’s previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous instalments. Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, with a returning magic system from Demon’s Souls, now known as “focus points” (FP). When performing spells, the player’s focus points are consumed. There are two types of Estus Flasks in the game, which can be allotted to fit a player’s particular play style. One refills hit points like previous games in the series, while the other refills focus points, a feature new to the game. Combat and movements were made faster and more fluid than in Dark Souls II. Several player movements are performed more rapidly, allowing more damage to be done in a shorter period.
Players encounter different enemies throughout the game, each with different behaviours. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including weapon and shield “Skills”, which are special abilities that vary from weapon to weapon and enable special attacks and features at the cost of focus points. The game focuses more on role-playing; the expanded character builder and improved weapons provide more tactical options. The game features fewer overall maps than its predecessor Dark Souls II, but they are larger and more detailed, encouraging exploration. The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted alongside the introduction of the luck stat. The game features multiplayer elements like the previous games in the series.
#DarkSouls3 #FromSoft #Gameplay
@theceptorperson9570
10.09.2024Someone has to do a compilation of you jumping from getting scared, it's the funniest thing ever lol
@JoeBlack-if3tz
23.02.2024Go past the elevator that you found by the giants for bonfire shortcut.
Grawlix-man
23.11.2023Etiquette is simple for multiplayer, try and emote at the start of a fight (you might have seen the enemy phantom waving at you) And if the match isn't extremely chaotic, and there's more then two people, try not to gang up on a player, simple rule of treat others how'd you like to be treated, of course some people like to be treated like shit and gang up on ya anyway, any fairness sort of goes out the window when that happens lol.
wafflewarlord
23.11.2023For the purposes of pvp etiquette generally it only applies to duals. in an invasion context like what happens in this video you don't really need to worry about it you can do some gestures if you want but you don't have to. for the most part pvp etiquette is a duals thing
Josiah Garber
22.11.2023You uploaded this right as I caught up! Loving thisnn Bm playthrough!
kindabreezy
22.11.2023hey Sun, there is indeed a way to keep going from the rooftop rafters, but I would recommend exploring other parts of the Cathedral first before advancing any farther than you did in the rafters.
then once you have, WELL, I think you would do WELL to go check out the WELL outside the cleansing chapel again.
also, if you're looking for more PVP action, invading in the crucifixion woods at your soul level and weapon upgrade level should still be pretty active.
cowscrazy
22.11.2023That moment of panic when the mimic ran down the stairs…. I just bust a gut laughing.
Indigo Epix
22.11.2023Good job in the PvP, also I'm pretty sure the shortcut was past that elevator and you can roll down off the rafters past the big boys, although you should probably explore the rest of the lower floors first.
SGT Pastry
22.11.2023The reason that the cloth on the knight kept freaking out when you look at it is an optimization thing. It has physics that's turned off when you're not looking at it and turns back on when you look at it. This turning off/on thing causes it to freak out. Zullie the Witch has more on the matter.
alexleafman
22.11.2023You weren't two-handing your sword towards the end which is why you did less damage.
Andrew Bowen
22.11.2023For some skill tips on PvP, in Ds3 you can get two hits in a row guaranteed, so after you hit someone twice, they're able to roll away. It would be wise not to continue spamming R1 to conserve your stamina, unless they are continuing to apply pressure and be close to you. The thing that worked best for you is that you were using a great sword, which means you have hyper armor (or poise) whenever you swing your weapon. In this case, your opponent was using smaller weapons, so you were able to tank his hits because you two were swinging at the same time. It's perhaps the best strategy for using big weapons, just bait out their attack and then get in two of your own. There are many many more techniques, but those two will set you up for the average player more often than not
JerBear
22.11.2023-Total Deaths: 13
Deaths this episode:
13:19 Loss of Blood
15:10 Your poor ankles
37:28 Fell a long long way down
-Bosses killed: 4/19 Base Game 0/6 DLC
-Bonfires Lit: 15/57 Base Game 0/20 DLC
-Estus Shards found: 4
Undead Bone Shards found: 2
-Rage this episode:
Rage Total (since episode 6): 3
Let me know if I miss any deaths or want me to add a statistic.
Walamonga1313
22.11.2023That clown Sleazy that invaded was using one of the strongest setups in the game (straightsword, fire dagger and pyromancy) and he couldn't kill a new player? lmao. I even saw him Estus cancel (a glitch to animation cancel). What a garbage player. Well done by the way