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Music by:
Purchase Combat Mission Here:
IRL Channel –
Games –
Merch –
Discord –
Twitter –
Subreddit –
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Facebook –
[email protected]
Bro FiST
01.11.2023loved playing this mission against a buddy of mine lets just say he didnt have any survivors in the town lol
TheTerminatorCarrot
01.11.2023I was gonna watch this straight away when it first uploaded, but man am I glad I saved it for when I had a bunch of updates to download.
Colby Philpott
31.10.2023Hello pairs
Byronontop
31.10.2023first
MadMan
31.10.2023Two minutes ago is crazy.
NotMetal 0-1
31.10.2023My guy really teaching us Infantry Tactics in Minecraft.
Memecraft
31.10.2023Fourth to comment love your videos pairs and I am going to try to play door kickers 2 in a week or so idk when but I am because I am going to by it on your game store
kirabo Daniel -connell
31.10.2023Noice!
iAlphaSoul
31.10.2023This game never gets on sale cheap 😂 still on my wishlist till goes down to 50% sale or 75%
ThePhlyingPhish
31.10.2023Hey controlled pairs, are you ever going to do an H2H match? Imo its the best way to learn the game (coming from someone whos been playing for like 10 years) love the content!
Madeleine Ollerton
31.10.2023hell yeah been waiting for more CM
Shade
31.10.2023To use javelins you have to mount infantry and have them pick it up. You can do it while the entire squad is already on it, or you can detach an AT team or fire team to go get it.
VikingSixOneActual
28.10.2023These graphics are terrible
Tyler Beckwith
28.10.2023Select the infantry squad in the Stryker and I think under the special commands you should see “acquire” and they can take ammo or Javs. I think you have to take the launcher and the rockets unless the squad has the launcher. already.
Then when you target they’ll shoot their rifles but eventually they should launch a rocket at their target.
Virtually Real
28.10.2023I was reading through a CAR tome on how to do urban ops when I got the notification. Loving it. ❤
zaponator
28.10.2023I like to think of this game as the Dwarf Fortress of milsims. It may not be much to look at, but under the hood is a freaky level of simulation.
telephrag
28.10.2023This was very entertaining to watch.
AFAIK, the developer of this game was a publisher to another interesting old game called Iron Warriors T-72 Tank Command (cold war era soviet tank sim).
Dash62g
28.10.2023Kids in these comments woulda burst into flames if they touched a Playsatation 2 lol.
Game industry has done a great job at convincing people that good graphics is what makes a game worth playing.
Koko Le kroko
28.10.2023Oh DUDE! I love your Combat mission videos! You got me into this game, and I sunk more than a 100 hours into Black Sea! I know these are a lot of work for you, but please make more, they're awesome
Anthony
28.10.2023Love settling into bed on a winters evening with a nice cup of hot chocolate and an hours long exposition on urban warfare
Johannes Schröder
28.10.2023Really loved the video, the way how you were explaining what you are doing and also how you commented the action. UI-wise, you must be careful, when sending troops into buildings with balconies. If they are on a level which also features a balcony, they're bound to walk out on it.
UnexpectedInquisition
28.10.2023Good thing the enemy does not have drones or mortars
Stat Stats
27.10.2023Really good stuff – love the narration, especially acknowledging the risky bits and setting out your moves step by step. That final 'sweep' / 'thunder run' with the Abrams had me in kittens, though you talked through the why so I ended up sort of on board with it. I think part of the reason for the draw might also have been the enemy's parameters? Keeping unoccupied buildings intact seemed a lower priority by the end, with the tanks blowing down buildings to clear firing lines – it might be that the scenario designer had it set up so that the enemy got points for each 'unoccupied' building you damaged (to the tune of 7000 points, including whatever they got for inflicting casualties on your force, based on my read of the summary. Also, they have to designate the buildings in advance, so it's possible enemy forces fled into an 'unoccupied' building which you then blasted. Such are the limits of the mission designer I'm afraid). A draw seems a tad rough though – usually an enemy surrender is a total victory.
If I might be so presumptuous as to offer advice, despite being a relatively inexperience Combat Mission player; some 'movement tech' is that infantry will assemble at each waypoint given. As your squads aren't split, that's actually waiting for all three fireteams to get into position before they go for the next waypoint. In the dash into the first layer of buildings, if you'd set the waypoint right behind the building they were sprinting for then that has them assemble there before bursting into the building. Good for when the enemy aren't in that building but a nearby one on the other side; gives the squad the best chance of winning fire superiority as they all burst in and shoot up the target building immediately, and it also stops them 'wandering off' and finding another entrance – in the case where your squad went around the side, I think the 'centre of mass' of the squad was off to the side of the building, and so their 'shortest path' went through the side. You can also order the squad to shoot up a different nearby building when they get inside without even waiting to spot the enemy (especially if you have a less solid enemy spot) or split the squad so that you can split your fire on multiple suspect buildings. Your troops and vehicles do all have smoke, too, which can also help – smoke into the road or even into a building you want to go into lets the squad get in there and set up, so even if it only delays the firefight it means you have an even start rather than running into a prepared position. Smoke is used by selecting a waypoint, using the 'face' target to set direction, then pressing the 'smoke' button in the special menu, resulting in a purple line in the direction of the smoke (infantry are not guaranteed to throw it that way though, I'm afraid). Infantry and I think NATO launchers throw/fire 20m forwards in a fairly protective manner, while Pact (and so the older Russian, Syrian, and Ukrainian?) launchers fire 100m forwards (with slower-acting but longer-lasting smoke too) in a more 'offensive' manner.
My more subjective view is that it might have been worth having a team (or, in truth, I'd have sent the whole platoon) walking across the open ground at a leisurely pace on your right-hook force. It is somewhat at risk of MG and mortar fire (AK fire at 200m+ isn't that effective, as uncons don't have scopes as standard), though spreading them out greatly mitigates this, and it encourages the enemy to open fire too early (before you're in the streets with them) and under the watchful eyes of the strykers. You had 90 minutes, so time wasn't an issue, and while there might have been the odd casualty your platoon would have gone to ground fairly quickly, and your strykers would have shut the enemy fire down even faster. Plus, a firefight at 200m is something your troops still do better than the Uncons (the Marines and British forces have ACOG scopes, I think, and so are really good at that sort of skirmishing, so if you had a Blue v Blue exercise then it might have been another story). That's absolutely a debatable point though.
Noah Young
27.10.2023Love your CM vids. Hoping for more in the future 🤞I've played this mission a while back, its def a complex one lol
For the javs, others have already said how to pick them up quite easily (I've found using the acquire on inf squads before their initial dismount to grab extra 556 is good practice; especially for FIBUA where ammo expenditure is crazy. It can help avoid that moment when they had to use their m9 lol). Use "Target" on a building with the squad with the jav and usually they'll use it ; pretty cool stuff (detaching an AT team is a good idea to help wasting too much other ammo – the temp target option can work but is more finicky)
As for UI tips, youve got a great handle on it ; a few pointers on how you use the "Target" option : you can point target an enemy by clicking their icon, this means the unit will focus their fire more effectively and stop firing once the target is dealt with. Sometimes area firing can be preferable though, even with PID, but it can help with ammo and speed. Second tip on the target order : when targeting buildings, you can target specific floors! Where the cursor goes is important. I've noticed you tended to target roofs (which is normal, clicking on a building tends to do that) even when targets were lower, which can lead to overshots and less efficiency when area firing. Clicking on the side of the building at the desired floor helps a lot (and itll be extremely useful when using those javs to blast walls 😁)
Another quick one for building entry with infantry : set a path right next to the door you want to take, add a quick pause (5-10s) coupled with a face order or target order towards the building, then a "quick" entry. This means theyll be able to shoot through the door if they spot someone, have the time to assess, maybe lob grenades in too; and the "quick" order is one of the best for reaction time when moving ("fast" theyre too focused on running), kinda like a dynamic entry where theyll avoid staying in the fatal funnel but still acquire targets as they go. CQB will still be deadly as hell in CM, but every bit helps…
Aaand I've been gushing too much, I hope all this is helpful to you and I'd love to see more ❤ Good work on the vids, keep it up!
Brandon Westfall
27.10.2023Excellent stuff, any chance we'll get to see any Combat Mission: Black Sea?
joyce ngu
27.10.2023Hey is door kickers 2 available on Apple cause I got door kickers 1 and it kinda sucks
Archangel 4444
27.10.2023Fight a more fair battle in CMBS!
P.S.: Strykers are good as long as they don't have to fight!
Jonathan Amsberry
27.10.2023Yay Combat Mission is bad! My favorite game you play and walk through!
liam eyles
27.10.2023another vid from the master taction himself keep it up man love your vids assault mission is a good sires sadly have not been able to play them
Evan Guillot
27.10.2023More of this game
The Lonely Viper
27.10.2023Viewers: oh this is interesting
1 hour later
Viewers: I am now qualified to direct combined arms maneuvers
😂😂😂
Oliver Born
27.10.2023Love the combat mission videos mate 👍
Victor
26.10.2023Awesome video. Quick note; if you want to target 1 guy but not for 60 seconds long, you can use the J key or 'Target Briefly'. It'll give you 15 seconds of fire, and you can increment it by that period of time aswel
A R
26.10.2023Combat Mission needs a record function for Battles. 😭
A R
26.10.2023If you dont want to do bounding movement manually, you can use the "Assault" command for Infantry squads, they will then automatically move in a fire and an assault team overwatching each other.
A R
26.10.2023As far as i know you can not choose to target with specific weapon systems, expect for when using "target light" wich ecludes heavy weapons. Meaning if you want a Jav on a building you can only target it and hope your team wants to see the building go boom as much as you do. 😅
By the Way, when you are concerned with certain turn because your vehicles get exposed, you can just pop smoke into that direction, as long as enemy doesnt have advanced optics you are golden.
Nick Cory
26.10.2023The Combat Mission stuff that you do is great. If you get chance to have a look at the Cold War game it's well worth a go in my opinion.
Magnus Red
26.10.2023When you entered the city you led with the Strykers, is that what you should do or should they always be behind the boots?
Jordan Ford
26.10.2023Using a bit of METT-T I see
Antonio
26.10.2023UI advice: use the hunt command. Your unit will move slowly scanning for targets and then stop and engage if they see a threat. When you were moving your strykers forward into Bronze or cleaning up with your tanks, it would have been more efficient than having them move quick to a destination and then giving them a target order. It could perhaps have prevented that rear RPG shot against your tank as the tank would have stopped to engaged the target it spotted. Same with CQB, once inside a building, you could "hunt" from one floor to another so your men are more careful as they clear the next floor.
Also try to keep an eye on the ammo count of your tanks, save main gun ammo by using the target light command so the tank will only fire the .50 and coax. Using your tanks to engage that command post was inefficient because they were only firing APFSDS by then.
Another tip would be to re-watch the turn you just played multiple times to improve your situational awareness. I suspect the anti-tank threat that hit your mounted squad late game also disabled the second stryker you lost earlier in the battle. You could have spotted the AT threat sooner by re-watching your second stryker being engaged from the vehicle's POV.
great video though, please post combat mission more often.
PiresArsenalLegend
26.10.2023there's an old saying on the combat mission forums "balconies invite death". looks like you ran into that one pretty hard. otherwise really enjoy your tactical planning approach to cm. please keep em coming!
StarchyKid
26.10.2023👀
jediassassin
25.10.2023If you want to get better, I recommend Usually Hapless' channel, especially his playlist on the basics of combat mission.
https://www.youtube.com/@usuallyhapless9481/featured
He does a very good job of breaking down and explaining the games mechanics.
Executive Training Group
25.10.2023Hey sir, Good opord 😉
Ben smith
25.10.2023Love it I want to see you play as the insurgents next time
Alex Anderson
25.10.2023Was not expecting more Combat Mission gameplay here but it's a pleasant surprise.
Gorillaz4lyfe
25.10.2023Ngl I love the tactics and the way you walk us through your planning.
Jared Hess
25.10.2023Love Combat Mission, Pairs. It's what helped me discover your channel. Keep 'em coming! I've been playing CM since its first iteration a couple of decades ago… yikes. I understand they take a lot of time to do. You could do it with less editing and do a few turns per video. Totally fine with that. I'd be totally fine with an unedited video, watching you talk through your move / decision making process as well. Some YouTubers do that (see Usually Hapless) from time to time and churn out one video per turn.
Some pointers:
* Use Fast move (orange line) sparingly with infantry, it's basically a full-out sprint and they aren't exactly holding up their rifle to guard against threats, so they won't return fire if shot at. It's good for getting out of ambushes or into cover or away from incoming arty. Better to use Quick commands (yellow line) when assaulting an objective (Vehicles can shoot on Fast move).
* Also, use multiple way-point commands with infantry to help them choose the desired approach / door. At each Quick way point they'll take a knee for a few seconds, do some spotting and will return fire. You can even put pause commands on individual way points if you want an element to do a bit more spotting before moving onto the next point. (The TacAI does some really numb-skull stuff if you just say move from point A to point B without helping them out with multiple way points.)
* Fill up on ammo from Stryker before commencing assault so your base of fire has a bit more ooomph than side arms later on. 🙂 To target a structure with Javelins, just target the building with the Javelin team and they'll send it the missile.
Again, for anyone interested in learning more, I highly recommend Usually Hapless's CM channel, he has a whole video series on how to play the game.
Ryan Karuna
25.10.2023Gotta say, these top-down pausable RTS are really your type of video games with the way you can stop the game to explain the strats
Jared Hess
25.10.2023Also, you prob know this, but if not, until you start the next turn's orders you can rewatch the current minute of action as many times as needed from different angles or from different units perspectives to improve situational awareness. It looked like you were playing on extra hard mode by virtue of watching each turn only once and potentially missing some intel. It would also add a little more visual appeal to your CM video to zoom in on a particular squad or vehicle during crucial moments or engagements. I find those smaller stories of individual "pixel trupen" fun to watch. But yeah, that requires more editing, not less, so might not be what your after. I totally get it. Anyway, very well played and explained. Loved your analysis and explanations.